punktfunk

Roadmap

Decided next goals and the longer-term bets.

Decided 2026-06-10 (research-grounded; see commit history), extended since.

Done & live (on main): #1 KDE reliability (Phase 1+2), #2 client compositor options (full stack incl. the macOS client), #4 mic passthrough, #5 touch (host path) + rich UHID DualSense — input + adaptive-trigger/LED feedback over the new 0xCC/0xCD planes + C ABI, Phase C/D/E live-validated. #3 Bazzite packaging (packaging/) deployed live on a Bazzite F43 box (builds against FFmpeg 7 or 8; gamescope capture → zero-copy NVENC, sub-ms latency; Sunshine replaced). Unified host: serve --native runs the GameStream host + the punktfunk/1 QUIC host in one process, with native pairing driven from the web console (arm → show PIN), not the service log. Advanced DualSense (audio-driven voice-coil) haptics scoped NO-GO (docs/dualsense-haptics.md). Bazzite dynamic resolution (c894c6f): the host now manages a headless gamescope-session-plus Steam session at the client's exact resolution + refresh — games see it (via injected --nested-refresh + generated CVT modes, not the box's TV EDID), relaunched per-connection on a mode change, reused (no Steam restart) on the same mode. Plus macOS/iPad input fixes (NSEvent motion + iPad pointer-lock) and a 4K/5K one-frame-freeze fix (grow the UDP socket buffers).

Next: §8 pairing & trust hardening (mandatory PIN by default + delegated approval), the M4 client presenter + iOS (§6), and a Windows host (§7 — now de-risked via SudoVDA, no custom signed driver needed). §10 HDR/10-bit is parked — blocked upstream at the compositor (no gamescope/KWin PipeWire 10-bit producer yet).

1. Reliable headless KDE/compositor spawning ✅ (done — Phase 1 + 2)

Startup is a chain of timing-sensitive handoffs with no readiness checks — each is a blind sleep, one-shot timeout, or silent fire-and-forget that fails into a black screen.

  • Phase 1 (S): replace run-headless-kde.sh's blind sleep 2 with an active readiness wait (kwin socket + wl_display roundtrip + zkde_screencast global advertised + KWIN_PID alive); add a punktfunk-host probe-compositor subcommand (reuses kwin.rs's registry roundtrip); move the portal restart to after readiness and precede it with systemctl --user import-environment + dbus-update-activation-environment (the missing env import — the Sway script does this, the KDE one doesn't).
  • Phase 2 (M): bounded retry-with-backoff around vd.create() + first-frame (permanent vs transient); a PipeWire negotiation watchdog with zero-copy→CPU auto-fallback ("no PipeWire frame within 10s" → recovery or precise diagnosis); fix set_custom_refresh to wait for the output, read back the active mode, reconcile encoder fps; harden gamescope node discovery + detect the known-bad-gamescope signature; graceful PipeWire-thread stop.
  • Phase 3 (L): supervised systemd user session (kwin + portal + host) with the readiness probe as an ExecStartPost gate, Restart=on-failure.

2. Offer available compositors in the client ✅ (done)

Host enumerates which backends are actually available (binary present + version OK: gamescope ≥3.16.22, KWin ≥6.5.6, gnome-shell, sway), advertises the list in the punktfunk/1 Welcome + a mgmt-API field; client sends its pick in the Hello; host honors it per session. Picker in the Apple client + web console.

3. Bazzite / install on other devices ✅ (packaging written — packaging/)

Bazzite already ships gamescope + PipeWire + the NVIDIA driver (incl. libnvidia-encode); it's Fedora-atomic and the community installs Sunshine via COPR rpm-ostree — the analog. Written: packaging/rpm/punktfunk.spec (builds the host from source), packaging/bootc/Containerfile (FROM bazzite-nvidia), packaging/bazzite/host.env (gamescope default), packaging/copr/ + packaging/README.md. The build itself is operator-run (COPR / a Fedora toolbox; not buildable on the Ubuntu dev box). LICENSE-{MIT,APACHE} added to match the declared dual license.

  • M-Bazzite-1: a COPR RPM (primary) — binary + 60-punktfunk.rules (→ /usr/lib/udev/rules.d) + systemd --user unit + host.env.example; Requires the NVENC ffmpeg-libs Bazzite already pulls; links host libcuda/libnvidia-encode directly. Install = rpm-ostree install + reboot + add to input/render. Default backend = Bazzite's already-present gamescope (minimal session plumbing).
  • M-Bazzite-2: wrap the RPM in a bootc/OCI image layer (FROM ghcr.io/ublue-os/bazzite-nvidia:stable) for the appliance/"just rebase" experience.
  • Flatpak only later as an explicitly-degraded convenience build (sandbox fights zero-copy NVENC/dmabuf/uinput).

4. Mic passthrough — client mic → host input device ✅ (done — host side)

The exact mirror of the host→client desktop-audio path. A PipeWire virtual source apps can select = a pw_stream with Direction::Output + media.class=Audio/Source.

  • New 0xCB MIC_AUDIO datagram (mirror of 0xC9) + NativeClient::send_audio + ABI punktfunk_send_audio.
  • audio/source_linux.rs — near-copy of the capture file, Direction::Output, fed from a jitter buffer (silence-fill underrun, Opus PLC).
  • Host mic_thread (Opus decode → ring → source); teardown RAII, set node.dont-reconnect.
  • Apple capture (AVAudioEngine → Opus). Opt-in + paired-only (a remote mic is a privacy surface). punktfunk/1-only.

5. Touch + rich DualSense (decision: commit to full UHID DualSense)

  • Touch — implemented (host path), pending a backend that lands it. TouchDown/Move/Up InputKinds (reuse the abs-pointer flags=(w<<16)|h mapping, code=touch id); host inject/libei.rs requests the Touchscreen device type + binds the Touch capability and injects ei_touchscreen down/motion/up; punktfunk-client-rs --touch-test drags a finger. Validated: KWin's RemoteDesktop portal grants the Touchscreen device type, but its EIS server creates no touchscreen device (headless KWin) — so touch currently no-ops on KWin (now logged once). The code is correct; it needs a backend that exposes ei_touchscreen (gamescope / newer KWin / the real iPad client path) to land. wlroots: no virtual-touch wired.
  • Rich DualSense — HID backend built & validated live. inject/dualsense.rs: a hand-rolled /dev/uhid codec (no bindgen) presenting a genuine USB DualSense (vendor 054C/0CE6, the 232-byte inputtino report descriptor) bound by the kernel hid-playstation driver. The mandatory GET_REPORT feature handshake (calibration 0x05 / pairing 0x09 / firmware 0x20) is answered, so the kernel creates the full device (gamepad/motion/touchpad/lightbar). Input report 0x01 is built from gamepad frames; output report 0x02 is parsed for LED RGB, player LEDs, and adaptive trigger effects (L2/R2). Protocol carries new side-planes: rich-input 0xCC (touchpad/motion) + HID-output 0xCD (LED/triggers). /dev/uhid udev rule shipped.
  • Rich DualSense — Phase C/D/E end-to-end, validated live. PUNKTFUNK_GAMEPAD=dualsense selects a per-session DualSenseManager (the PadBackend enum in m3.rs): client gamepad frames build the DualSense report; the kernel's feedback comes back as HidOutput on the 0xCD plane (lightbar / player LEDs / adaptive triggers) while rumble stays on the universal 0xCA plane (so non-DualSense clients still feel it); touchpad + motion ride the 0xCC rich-input plane (DualSenseManager::apply_rich, merged with button state). The connector + C ABI gained punktfunk_connection_next_hidout (→ PunktfunkHidOutput) and punktfunk_connection_send_rich_input (← PunktfunkRichInput); header regenerated. Validated on-box: a synthetic-source m3-host + punktfunk-client-rs --rich-input-test created the real kernel DualSense, drove 0xCC, and decoded 12 live 0xCD events (the kernel's actual lightbar/trigger init reports) — data plane unaffected (600/600 frames). Remaining: the Apple client renders adaptive triggers + rumble on a real DualSense (GCDualSenseAdaptiveTrigger) — handed off to the client agent for the real playtest.
  • Advanced (audio-driven voice-coil) haptics — scoped, NO-GO for now (docs/dualsense-haptics.md). Driven by the DualSense's USB audio interface (4-ch, back 2 channels = haptic PCM), not HID — so the UHID backend structurally can't carry it. Three independent walls: host capture needs a kernel rebuild (CONFIG_USB_DUMMY_HCD is off → no UDC for an f_uac2 gadget); near-zero Linux supply (only ~5–10 Proton titles via custom Wine patches emit it; hid-playstation/Steam Input/RPCS3 don't); and the Apple client can't faithfully replay PCM haptics (CoreHaptics is discrete/pattern- based, no public channel-3/4 routing). Deferred; revisit only if a real DS for capture + a UDC/host path + a PCM-capable client all land. Adaptive triggers (HID, above) deliver the reachable 80%.

6. iOS/iPadOS → tvOS (deferred)

PunktfunkKit is already platform-shared; iOS needs the UIViewRepresentable presenter twin

  • touch capture (#5) + UI. tvOS later.

7. Windows as a host (scoped — docs/windows-host.md; de-risked via SudoVDA)

Architecturally an "add a backend" job, not a parallel port: punktfunk-core (protocol/FEC/ crypto/C-ABI) + QUIC + GameStream + mgmt + the m3/pipeline orchestration are all platform-agnostic and already cfg-isolated (~95% reuse). New #[cfg(windows)] backends behind the existing traits: capture (DXGI Desktop Duplication / Windows.Graphics.Capture), encode (Media Foundation / NVENC-SDK with a D3D11 context), input (SendInput + ViGEm), audio (WASAPI loopback + a virtual mic).

The old blocker is gone. Rather than author + sign our own kernel IDD for the per-client virtual display, use SudoVDA (the Sunshine Virtual Display Adapter) — a pre-built, signed Indirect Display Driver that creates virtual displays at arbitrary WxH@Hz on demand. The VirtualDisplay backend becomes "install + drive SudoVDA's control API" (M effort), not "write + WHQL-sign a kernel driver" (XL). That removes the only hard blocker — the Windows host is now a medium, mostly-mechanical port. Recommended start: Phase 0 — capture an existing monitor to prove the stack end to end; Phase 1 wires SudoVDA for the native-resolution output. Deferred only because it's unbuildable on the Linux dev box; the trait boundaries are already in the right places.

8. Pairing & trust hardening (next)

The unified host + web-console pairing (arm a window → display the host PIN → user enters it on the client) is built and live. Two changes harden it from "works" to "secure by default":

  • Mandatory PIN pairing by default — done & live (§8a, serve --native now requires pairing; serve --open disables it). An unpaired client is rejected at the session gate; pairing is via the SPAKE2 PIN ceremony (one online guess, no offline attack) armed from the web console. Validated live: unpaired → "this host requires pairing", then web-armed PIN → "client trusted". Deployed to the dev box + Bazzite.

  • Delegated pairing approval (next — the ergonomic enabler for "mandatory": pair a device without fetching the host PIN out of band). Target flow:

    1. Device A is already paired (authenticated) to Host X.
    2. The user tries to connect Device B to Host X.
    3. Host X surfaces a request: "Allow Device B to pair with Host X?"
    4. The user approves/denies; on approve, Host X admits Device B — binding B's certificate fingerprint — with no PIN typed.

    Two buildable layers:

    • §8b-1 (host + web — achievable now): an unpaired B that connects to an approval-enabled host is held as a pending request {id, name, fingerprint, requested_at} in NativePairing instead of a flat reject; mgmt gains GET /native/pending + POST /native/pending/{id}/{approve, deny}; the web console lists pending requests with Approve/Deny. The operator approves from the console — delegated approval via the management surface.
    • §8b-2 (peer push — needs the client): the host also pushes the pending request over a paired Device A's live QUIC connection (a new control-plane message); A's app renders the prompt and replies approve/deny — the user's exact "Device A gets a notification" flow. The native/Apple UI is a client-agent task.

    PIN pairing (§8a) stays the bootstrap — the first device, or when no approver is online.

9. Client→host network speed test + settable bitrate (host + Apple client done — web console remaining)

Measure what the network actually sustains so the bitrate picker is informed (suggest/cap a safe value) instead of guesswork that ends in a stuttering stream.

Done & live (host + protocol + connector + C ABI, 74819b1):

  • Bitrate negotiation: bitrate_kbps rides Hello/Welcome (trailing-byte back-compat). The client requests a rate; the host clamps to [500 kbps, 2 Gbps] (or its 20 Mbps default on 0), applies it to NVENC (replacing the old hardcoded 20 Mbps) on the initial mode + every reconfigure, and echoes the resolved value. C ABI: punktfunk_connect_ex3(…, bitrate_kbps, …) + punktfunk_connection_bitrate().
  • Bandwidth probe over the punktfunk/1 data path: ProbeRequest{target_kbps,duration_ms} / ProbeResult{bytes_sent,…} control messages + a FLAG_PROBE packet flag. The host bursts zero-filled FEC-encoded AUs at the target goodput for the duration (clamped ≤ 3 Gbps / ≤ 5 s, video paused), reports what it sent; the connector measures received bytes/window → goodput + loss and exposes it (punktfunk_connection_speed_test() + punktfunk_connection_probe_result()PunktfunkProbeResult{throughput_kbps, loss_pct, …}). Probe filler is diverted from the decoder. Validated on loopback (synthetic source): a 20 Mbps/2 s probe measured 20050 kbps at 0% loss, interleaved probe AUs excluded from frame verification. punktfunk-client-rs gains --bitrate + --speed-test KBPS:MS as the reference/loopback driver.

Done (Apple client UI): Settings grows a Bitrate control (Automatic = host default; manual is a log-scale slider up to 3 Gbps with an above-1-Gbps "test the speed first" warning — tvOS keeps a focus-native preset picker; rides connect_ex3 on every connect, PUNKTFUNK_BITRATE_KBPS dev override), and each host card's context menu gets "Test Network Speed…" — a sheet that connects, runs speed_test (up to the host's 3 Gbps probe ceiling for 2 s), polls probe_result with a live readout, and shows measured goodput · loss · recommended bitrate (≈70% of measured, capped at the 2 Gbps session ceiling) with a one-tap "Use N Mbps" writing the setting. Loopback-tested through the xcframework: bitrate echo (50 000 → 50 000) + a 20 Mbps/500 ms probe completing with real numbers.

Remaining: surface both in the web console.

10. HDR + 10-bit color (parked — blocked upstream at the compositor producer)

Opt-in HDR10 (BT.2020 + PQ, 10-bit) streaming. Designed end to end; blocked at capture, not in our stack — the compositor doesn't emit a 10-bit/HDR PipeWire frame on any shipping build. Spiked + researched 2026-06-11 (memory: hdr-blocked-gamescope-pipewire); the downstream design is ready to build the moment a producer lands.

  • The wall — gamescope capture is 8-bit. gamescope composites HDR for a display (--hdr-enabled, --hdr-debug-force-output), but its PipeWire capture node offers only BGRx/ NV12 (8-bit) — confirmed by reading src/pipewire.cpp build_format_params() on upstream master AND the box's exact build (c31743d); color is capped BT.601/709. Issue #2126 ("pipewire: add HDR streams") is OPEN + unstarted (no PR). Forcing HDR output does not change the capture format.
  • PipeWire ≥1.6 is the other prerequisite (HDR colortype transport). Fedora 43 ships 1.4.x; Fedora 44 ships 1.6.6 — but Bazzite F44 deck-nvidia is testing-only (:stable is still F43; :testing has a confirmed NVIDIA Game-Mode crash). Rebasing now clears only the PipeWire wall while gamescope stays 8-bit → no-go for HDR; revisit a rebase when F44 promotes to stable (for its own sake), not for HDR.
  • The realistic route is KWin, not gamescope: KWin MR !8293 is a live draft adding HDR PipeWire capture. That pulls HDR onto the desktop (KWin) path — trading away gamescope's Steam-Deck-UI polish + the dynamic-resolution work (§ above). Track #2126 and !8293.
  • Constraints (settled): NVENC tops out at 10-bit → no Main12, no 12-bit AV1. HDR ⟹ HEVC Main10 (Apple VideoToolbox decodes 10-bit HEVC but not 10-bit AV1). Static HDR10 SEI (BT.2020-PQ default) since the compositor won't surface per-frame metadata. Opt-in negotiation via the Hello/Welcome trailing-byte pattern (SDR default; client declares HDR want; host master toggle).
  • Downstream design (ready when capture unblocks): add P010 + ColorInfo to capture; 10-bit zero-copy import (GL_RGB10_A2/float dest for RGB10, or P010 straight through the Vulkan→CUDA path); hevc_nvenc -profile main10 + color/SEI metadata; opt-in Hello/Welcome + C ABI; Apple VideoToolbox Main10 decode + wantsExtendedDynamicRangeContent EDR present + SDR fallback.

11. 1 Gbps+ data plane (foundation landed — the real work is batched/paced send)

Support 1 Gbps+ video bitrate end to end — the whole point of the GF(2¹⁶) Leopard FEC (it breaks the GF(2⁸)/Moonlight ~1 Gbps wall). A 6-way subagent investigation (2026-06-11) mapped every ceiling.

Verdict: ~halfway, and it's mostly clamps + ONE real piece of work. Already 1 Gbps-ready and untouched: the integer/type path (u32 kbps → u64 → int64_t, no truncation); FEC (a 1 Gbps frame is only ~434–874 data shards = a single GF(2¹⁶) block, two orders under the 65535 ceiling); AES-GCM (RustCrypto auto AES-NI, ~10–25× headroom on x86_64); the u64 sequence/nonce space; and the M1 ReassemblerLimits — fully derived from the negotiated FecConfig, so they already admit every legit high-bitrate frame with nothing to relax. Security invariant to keep: every allocation size must trace to a host-negotiated parameter clamped to a scheme ceiling — scale via the negotiated params (max_data_per_block, shard_payload), never by widening a bound by hand.

  • Done & live (b8a33e2) — make 1 Gbps configurable + its failure mode observable: raised the clamps (MAX_BITRATE_KBPS 500 Mbps → 2 Gbps; MAX_PROBE_KBPS 1 → 3 Gbps so the probe can show headroom above the session cap); TARGET_SOCKBUF 8 → 32 MB (+ matching 99-punktfunk-net.conf) so a multi-MB IDR burst doesn't fill the buffer; and surfaced the previously-silent WouldBlock send-buffer drop — Transport::sendResult<bool>, a new packets_send_dropped stat (Stats + C ABI PunktfunkStats), a PUNKTFUNK_PERF wire-Mbps/drop dump in virtual_stream, and the probe completion log. Loopback-verified the clamp no longer truncates a 1.2 Gbps probe.
  • The real bottleneck (next): the native data plane is single-threaded with one send() syscall per packet — at ~125k pkt/s (1 Gbps wire) it burns a core on syscalls and mass-drops keyframe bursts. The fix is a port, not invention: lift the GameStream path's proven sendmmsg_all (64/call) + paced spawn_sender into the core Transport seam (send_batch(&[&[u8]]), Linux sendmmsg, scalar default), move FEC+seal+send onto a dedicated paced send thread, and mirror with recvmmsg + a reused buffer ring on the client (kills the per-recv alloc + the 300 µs-sleep underdrain). ~64× fewer syscalls.
  • Then refine as profiling shows: add a FEC throughput-bench to loss-harness; reuse the reed-solomon engine in Gf16Coder; lower max_data_per_block 4096 → 256–1024 (bounds burst-drop blast radius + enables per-block FEC parallelism); seal in place via AeadInPlace; bump shard_payload 1200 → ~1452 (or jumbo after a path-MTU probe) for ~17% (or ~6×) fewer packets.
  • DoS hygiene (last): derive the one hardcoded reassembler field (max_frame_bytes = 64 MiB, never set by session_config) from the negotiated mode/bitrate — strictly tightens the surface.
  • Validate with the speed-test probe (it reuses the real submit_frame→FEC+crypto+send path): punktfunk-client-rs --speed-test KBPS:MS, RELEASE build (debug is CPU-bound ~30 Mbps), watching packets_send_dropped. Open Qs: NVENC CBR rate-tracking at 0.5–1 Gbps (no explicit rc_buffer_size); LAN/QEMU-NIC jumbo/GSO support; any web/ bitrate slider hardcoding 500 Mbps.

12. Glass-to-glass latency (investigated; quick wins landed, bigger bets scoped)

A 5-way investigation (2026-06-11) mapped where latency actually lives. The measured "p50 0.83 ms" is only the same-host capture-stamp→reassembled slice (~30–40% of true glass-to-glass) and was measured with tiny single-chunk frames, so it excludes the pacing tail. The latency that matters, in priority order: (1) the host pacing tailpaced_submit used to spread every multi-chunk frame over ~90% of the interval (up to ~7.5 ms@120 / ~15 ms@60); (2) native-path serializationvirtual_stream runs capture+encode+seal+paced-send on one thread, so frame N+1 can't start until frame N's paced tail leaves the wire; (3) client presentAVSampleBufferDisplayLayer adds ~0.5 refresh (~4 ms@120Hz, ~8 ms@60Hz), the dominant client term at 60 Hz.

Already optimal — do NOT touch (confirmed): NVENC tuning (p1/ull/cbr/bf0/delay0/infinite-GOP + forced-IDR — receive_packet is already same-frame); the device→device copy in submit_cuda (avoids NVENC registration-cache thrash); FEC max_data_per_block=4096 (every frame incl. a 4 MB IDR is one block — no multi-block latency); the client reassembler (no jitter buffer, frame emitted on last-packet arrival, REORDER_WINDOW is a dedup bound not a delay) — do not add a client jitter buffer; sendmmsg/recvmmsg batching; the capture-timestamp anchor placement.

  • Done & live (99f60b5): microburst-cap pacing — a frame ≤ a cap (default 128 KB, PUNKTFUNK_PACE_BURST_KB) bursts out immediately (no pacing tail); only a bigger frame's overflow (IDR / sustained high bitrate — the bursts that actually froze) is spread. Recovers the tail on the common case, keeps the freeze fix for the frames that need it; 128 KB is a safe default (well under the ~150 Mbps@60 frame size where drops began). Plus per-frame instrumentation (PUNKTFUNK_PERF): encode_us + pace_us p50/p99/max + immediate-vs-paced counts, so the cap is tunable against real numbers. Validate with the LAN soak before raising the cap (send_dropped must stay 0).
  • Done & live (b295a5b; validated on the GNOME box 2026-06-12): encode|send thread split on the native path — a dedicated send_loop thread owns the Session and does seal+pace+send+ probes; the encode thread captures+encodes+handles reconfig and hands FrameMsg over a bounded sync_channel(3) with backpressure. Removes the serialization (~2–8 ms @60–120 fps) and is the substrate the slice wrapper needs. Real-NIC soak (host on the Ubuntu/GNOME box, client over the LAN): send_dropped=0 at 720p60 / 1080p120, and a 1 Gbps probe pushed 625 MB in 5 s clean.
  • Done & live (skew handshake landed 2026-06-12): wall-clock skew handshakeClockProbe/ ClockEcho on the control stream (8 NTP-style rounds right after Start; min-RTT sample → host−client offset; clock_offset_ns). The client adds the offset to its receive instant before differencing against the AU pts_ns, so the capture→reassembled percentiles are now valid across machines (reported skew_corrected=true), not just same-host. Back-compat: an old host that doesn't answer times out → skew_corrected=false (shared-clock assumption, as before). Validated cross-LAN (GNOME box → dev box): offset ≈ −1.57 ms (reproducible), rtt ~140 µs, p50 1.30 ms skew-corrected capture→reassembled. The skew handshake is now a shared core helper (quic::clock_syncClockSkew) used by both the reference client and the embeddable connectorNativeClient runs it at connect and exposes the offset over the C ABI (punktfunk_connection_clock_offset_ns), so the Apple client can convert a present instant to the host clock. The Apple client now consumes that offset: PunktfunkConnection.clockOffsetNs + LatencyMeter surface a capture→client-receipt (skew-corrected) p50/p95 in the HUD — the first cross-machine latency the real Apple client reports. Remaining for true glass-to-glass: (1) the decode→present tail — the stage-1 AVSampleBufferDisplayLayer decodes+presents compressed samples internally with no per-frame callback, so it needs the stage-2 presenter (VTDecompressionSession decode-completion timestamp + CAMetalLayer/display-link present) to stamp on-glass present time; (2) the host render→capture term (PipeWire buffer presentation timestamp vs our capture stamp). render→capture is parked (low priority): pipewire-rs 0.9.2 exposes no per-buffer meta accessor, no raw buffer pointer (pub(crate)), and no stream-timing API, so reading SPA_META_Header.pts would require introducing raw spa_sys/pw_sys FFI into the working, perf-critical capture buffer-acquisition — a risky rewrite for the smallest g2g term, with KWin/Mutter Header.pts support unconfirmed. Glass-to-glass is effectively complete as capture→present (the stage-2 presenter measures it). tools/latency-probe is still the cross-machine orchestrator.
  • Bigger bets (ordered, deferred — need real-NIC/GPU/Mac validation):
    1. CUDA stream+event to drop one of two redundant cuCtxSynchronize in submit_cuda (keep the copy) — ~0.1–0.4 ms@720p, ~1 ms@5K; only if per-stage timing proves the sync is on the path.
    2. Stage-2 Apple presenter (VTDecompressionSessionCAMetalLayer, hand-paced) — ~0.5 refresh off the present tail (biggest client win at 60 Hz); gate on the probe proving present is real.
    3. NVENC slice-mode wrapper (roadmap §2 sub-frame pipelining) — per-slice transmit overlaps encode+send within a frame (~3–6 ms at 4K/5K/IDR); large + driver-ABI-fragile, on top of the thread split, only after measurement justifies it.

13. Native-protocol LAN auto-discovery ✅ (done — 2026-06-12, validated cross-LAN)

The native protocol had no discovery — clients connected by --connect HOST:PORT only, while GameStream already auto-discovered via mDNS (_nvstream._tcp). Now both the unified host (serve --native) and standalone m3-host advertise the native service over mDNS:

  • Service: _punktfunk._udp.local. (UDP — punktfunk/1 is QUIC; the advertised port is the QUIC control/data port). Host side: crate::discovery::advertise_native, wired into m3::serve so both host entry points get it; best-effort (a discovery failure never blocks streaming — --connect always works). The advert is held for the host's lifetime (RAII unregister).
  • TXT records: proto=punktfunk/1, fp=<host cert SHA-256> (the value a client pins — advisory over unauthenticated mDNS, TOFU/pinning still verifies on connect), pair=required|optional (so a picker knows up front whether the PIN ceremony is needed), id=<host uniqueid> (dedup).
  • Client: punktfunk-client-rs --discover [SECS] browses and prints each host (name, addr:port, pairing, fingerprint), then exits. Apple clients browse the same service natively via NWBrowser (Bonjour) — no Rust-connector dependency; this section's service type + TXT keys are the contract.
  • Validated: cross-LAN — dev box discovered the GNOME-box appliance (home-worker-3 192.168.1.248:9777 pair=required fp=1dcf3a…) and a standalone synthetic host (pair=optional); fingerprint + pairing state correct in both.
  • Next (not done): wire NWBrowser discovery into the Apple client UI (host picker); the host-side contract above is all it needs.

14. Concurrent sessions (shared-desktop multi-view ✅ done; multi-user deferred)

The host no longer serves one client at a time. The accept loop spawns each session (JoinSet), bounded by --max-concurrent (default 4 — a NVENC bound; overflow waits in the accept queue). Each session keeps its own virtual output + NVENC encoder; the host-lifetime input/audio/mic services stay shared.

  • Done & live (shared-desktop multi-view): multiple devices viewing/controlling the same desktop on the shared-desktop backends (kwin/mutter/wlroots) — e.g. stream your desktop to a laptop + a TV at once; shared input/audio is the correct semantics there. Validated live on the GNOME box: two clients → two independent Mutter virtual outputs (1280×720 + 1920×1080) streaming simultaneously. The QUIC handshake stays in the accept loop so a failed handshake doesn't consume a slot or block the next client.
  • Deferred — gamescope multi-user (independent desktops): the other model — each client its own gamescope instance, with per-session input + audio + mic (the multi-user / cloud-gaming case). Researched 2026-06-12 and parked: it's a large multi-file refactor (per-instance EIS sockets + a per-session injector + per-session null-sink audio routing + per-session mic) for a niche use case, while the common multi-device case is already covered by the multi-view model above. Full research + the plumbing list: gamescope Multi-User Isolation.

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