PunktfunkPunktfunk

Build from source

Compile the Linux host yourself — on Ubuntu/Debian, Fedora, or with the Arch PKGBUILD — when no package fits your release or you want to track main.

The package repos are the supported path (Install the Host). Build from source when your release is older than a package supports (Ubuntu before 26.04, Debian 12, a Fedora without a repo group), or to hack on it. A source build gets no packaged units and no clean updates — you wire the service up by hand (Running as a service shows the unit).

Two build features matter on every distro: punktfunk-host/nvenc (direct NVENC on NVIDIA) and punktfunk-host/vulkan-encode (Vulkan Video on AMD/Intel). They're what the packaged builds use; without them the host falls back to the slower libav backends. Rust comes from rustup if you don't have it:

curl --proto '=https' --tlsv1.2 -sSf https://sh.rustup.rs | sh

Ubuntu / Debian

The packaged host is built against FFmpeg 8. Ubuntu 26.04's and Debian 13's libavcodec-dev are new enough; Ubuntu 24.04's is FFmpeg 6.1 — build FFmpeg 8 yourself first there (what ci/rust-ci-noble.Dockerfile does), or stick with the packaged host.

sudo apt install build-essential pkg-config cmake clang libclang-dev nasm git curl \
  pipewire pipewire-pulse wireplumber libpipewire-0.3-dev libspa-0.2-dev \
  libwayland-dev wayland-protocols libxkbcommon-dev libopus-dev \
  libdrm-dev libgbm-dev libgl-dev libegl-dev libgles-dev mesa-common-dev libva-dev \
  ffmpeg libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libavfilter-dev libavdevice-dev \
  libnvidia-egl-wayland1 libnvidia-egl-gbm1 libei-dev
git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk
cargo build --release --locked \
  --features punktfunk-host/nvenc,punktfunk-host/vulkan-encode \
  -p punktfunk-host

Fedora

sudo dnf install gcc gcc-c++ make cmake clang clang-devel nasm git pkgconf-pkg-config \
  pipewire-devel wayland-devel wayland-protocols-devel libxkbcommon-devel opus-devel \
  libdrm-devel mesa-libgbm-devel mesa-libGL-devel mesa-libEGL-devel mesa-libGLES-devel libva-devel \
  ffmpeg-devel libei-devel
git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk
cargo build --release --locked \
  --features punktfunk-host/nvenc,punktfunk-host/vulkan-encode \
  -p punktfunk-host

ffmpeg-devel must be RPM Fusion's (with NVENC), not ffmpeg-free-devel. mesa-libGL-devel isn't optional — the zero-copy GPU path links libGL, and without it the build fails at link time with cannot find -lGL. To build an RPM instead, use the same toolchain CI does: docker build --build-arg FEDORA_VERSION=NN -f ci/fedora-rpm.Dockerfile -t pf-rpm ci, then run packaging/rpm/build-rpm.sh inside it.

Arch (PKGBUILD)

The split PKGBUILD in packaging/arch/ produces punktfunk-host and punktfunk-client; set PF_WITH_WEB=1 to also build punktfunk-web and PF_WITH_SCRIPTING=1 for punktfunk-scripting (both need bun):

git clone https://git.unom.io/unom/punktfunk.git && cd punktfunk/packaging/arch
PF_SRCDIR="$(git rev-parse --show-toplevel)" makepkg -f --holdver   # builds the working tree, no git fetch
sudo pacman -U punktfunk-host-*.pkg.tar.zst

NVENC/EGL come from nvidia-utils; on a GPU-less builder, symlink the CUDA stub into the link path first (the PKGBUILD header documents this). Packager notes, the Fedora→Arch dependency map and the sysext mechanism: packaging/arch. For a SteamOS host don't use the PKGBUILD — the on-device installer builds ABI-matched to the running OS.

Running what you built

The binary lands at target/release/punktfunk-host. Run it from inside your desktop session — it auto-detects the compositor:

target/release/punktfunk-host serve              # secure native-only host
target/release/punktfunk-host serve --gamestream # + Moonlight compat (trusted LAN only)

To run it as a user service, copy scripts/punktfunk-host.service to ~/.config/systemd/user/ (it already points at %h/punktfunk/target/release/punktfunk-host), then systemctl --user daemon-reload && systemctl --user enable --now punktfunk-host. The other workspace members (punktfunk-web, punktfunk-scripting, the client) build the same way — the root README covers the dev loop.

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